Romance of the Three Kingdoms V (三國志V, KOEI, 1996) is the fifth of KOEI's grand strategy games set in the China of the Three Kingdoms. You take a warlord of the age, from Cao Cao to Liu Bei to a ruler of your own making, and work towards one China: 47 cities to govern and take, hundreds of officers with their faces and lives, seasons that turn, battles fought in formation, envoys, plots and duels, and a soundtrack of twenty pieces. The Power-Up Kit expands it. The Macintosh edition was only ever Japanese.
Here it is as a PowerPC Macintosh plays it today: the CD audio replaced by MP3 playback, so the music is there under emulation and from a hard disk; native on Mac OS X 10.4 without the Classic environment; and in English, down to the map's city names, the 500 biographies and the names you type. Each package holds both editions, the base game and the Power-Up Kit, for Mac OS 9, Mac OS X 10.4 or, since revision 4.7, a 68K Mac. A Traditional Chinese edition has begun as well, with the text and the font of KOEI's Chinese edition for DOS.
New to Romance of the Three Kingdoms V? This guide covers what makes it special, how a turn works, every part of the main screen, battles and how to win, with tips for a first campaign. At the end: the extras, what's new in the Power-Up Kit, and a short history of KOEI.
The game is set in China at the end of the Han dynasty, between the Yellow Turban rebellion of 184 and the death of Zhuge Liang in 234. The empire has broken apart, and warlords fight over its 47 cities. You play one of them, and you win by bringing all of China under your rule.
Each turn is one month. In a month you get a handful of orders (the number next to the scroll on the panel) to develop your cities, move officers, send envoys, run plots or go to war. When you are done, Rest ends the month, and the other rulers, played by the computer, make their moves.
Your officers do the actual work. Each one has five ratings out of 100: WAR (fighting), INT (intelligence), POL (politics), CHA (charm) and LOY (loyalty to you). They also have an age, experience, energy that orders use up, the formations they know, and up to six of the game's 32 skills. Officers with low loyalty can be lured away by other rulers, and free officers who serve no one can be found and recruited.
Gold pays for troops, gifts, envoys and feasts. Food feeds your soldiers, at home and on campaign. Civil work develops a city's land, dikes, trade and walls.
A new game starts with a scenario: a moment in history, with the rulers of the time and their officers where history placed them. The base game has seven, from Yellow Turban Rebellion (184) to A Star Falls at Wuzhang (234), and the Power-Up Kit adds four more. Then you pick a ruler, or several to play in turn, and the settings: historical or fictional mode, difficulty (Easy, Norm or Hard), whether new officers appear, whether battles are shown, and the sound.
You can also play a ruler of your own. Register a new officer aged 15 or older from the first menu, and they can found a realm in a city you choose, with followers you choose.
Every month starts on this screen: the map of China, with the current ruler's panel on top. The top of the panel shows the ruler's numbers; the hall below is where you give your officers their orders.
The row of seven buttons holds your ruler's own commands. The six buttons in the hall are the posts: each officer works in one post, and a post's commands are carried out by its officers in the city you pick. Every order uses up one of the month's orders, and most also cost the officer energy: 25 to move, 30 for most jobs, and 40 to march, plot or plant a spy.
| Move officers from any of your cities to one city. | |
| Attack a neighbouring city: choose the target, the officers, and each unit's soldiers, food and formation. | |
| Award: give an officer gold, for loyalty. Item: give an officer an item, or take one back. Posts: appoint your adviser, strategist, generals and governors, or dismiss an officer. Reorg: share out a city's soldiers among its officers. Feast: a banquet that restores a city's officers' energy (1,200 gold and 6,000 food). | |
| Assign officers to posts, city by city. You can only change posts in January, so choose with care. | |
| Look up rulers, cities and officers, starting from a map of China with every city in its ruler's colour and the roads between them. You can also read 500 officer biographies here. | |
| Setup (the game's settings), Save, Load, Edit and End. Edit is in the Power-Up Kit only, and lets you change officers, cities and rulers by hand. | |
| End the month. |
| Develop a city's land, dikes, trade or walls. | |
| Draft: conscript soldiers (lowers reputation). Hire: take on volunteers for gold. Drill: train your soldiers. Loot: take gold and food from the people (lowers reputation). | |
| Seek: search a city for free officers. Recr.: send an envoy with gold to win over another ruler's officer. | |
| Ally: propose an alliance. Joint: propose a joint attack. Gift: send gold to another ruler. Threat: demand surrender. R&D: research weapons with an ally, which strengthens some formations. Aid: ask a ruler for gold or food. | |
| Rift: persuade an officer to change sides. Tiger: push a governor to break away from his ruler. Incite: stir up a city's people. Sabot.: weaken a city's defences. Rumor: turn a city's people against their lord. | |
| Plant: send an officer to serve another ruler as your spy (needs loyalty 100). Quest: send an officer away for a year of training. Trade: buy or sell rice. Tour: visit a city to see to its people's loyalty. |
The heart under your ruler's portrait is his reputation, and it may be the most important number on the panel, because it sets how many orders you get each month. Below 300 you get three; the higher it climbs, the more you get, up to about ten at 1,000. A good name also helps your envoys, plots and recruiting.
Reputation rises mainly when you achieve the goal your council sets each January; a growing realm and some historical events help too. It falls when you draft soldiers, loot, execute prisoners or miss the year's goal. So hire volunteers rather than draft when you can afford it, recruit or release prisoners rather than execute them, and take the January goal seriously.
Food comes from your cities, but you can also buy and sell it, though only in the few big cities that have merchants, such as Luoyang, Chang'an, Xuchang, Ye, Xiapi, Xiangyang, Jianye and Chengdu. Hold one of them and the panel shows the market's prices:
Two dashes mean you hold no market city. Prices move with the harvest: in one game, Sell fell from 11 in September to 8 in December and was back up to 13 by February, while Buy dropped from 4 to 1 and recovered to 3. Buy rice when Sell is low, and sell it when Buy is high. The trading itself is done with Trade, under the Spec. post, by an officer in a market city.
To attack, choose War, then the target city, the officers to send, and each unit's soldiers, food and formation. Before you confirm, read your adviser's comment: it sizes up the defenders and the help they can expect. Each side can field up to ten units.
Battles are fought on their own map, day by day. The attacker has 30 days to win; when time runs out, the attack has failed, and running short of food hurts morale. From around day five the defender gets help from nearby cities, and later from their ruler's own army.
Each unit fights in a formation, and an officer can only use the formations they know. The formation chooser shows each one's strengths on a chart; the main roles are:
Changing formation takes a unit's turn, so plan ahead. A classic move: march in Wedge, get beside the enemy, switch to Arrow and charge their flank, then switch to Moon or Ring before they hit back. Officers can also use tactics, and two officers may fight a duel, though a challenged officer can refuse.
A battle ends when one side's ruler is defeated, its army is wiped out or retreats, or the castle falls or holds out. The winner picks who stays to guard the city, then decides each prisoner's fate: Recruit, Release or Execute. In the settings you can have battles shown or skipped; in a shown battle, Auto lets the computer command one unit or all of them.
Unify China by holding all 47 cities. A ruler who loses his last city is out of the game. When the last city is yours, the game announces it at the end of the month and plays the ending: the unification scene, a landscape, a poem, the emperor, and The End.
You don't have to conquer everyone by force. A ruler who accepts your Threat surrenders his realm to you. In one game, Liu Shan and Sun Quan both gave in to Cao Rui's threats, and moving officers into the three cities they left empty finished the job.
The Power-Up Kit also lets you play for goals. On the third screen of a new game you can switch on up to five: Recruit officers, Capture 3 cities, Collect items, All formations and Fame 10000 (ruler), and set a deadline (Due, 20 years at first). The game decides which officers, cities and items count. It ends when you meet the goals, with a score and rank for each, or when the deadline passes, and then asks whether you want to carry on and unify China.
If your ruler dies, you choose a successor and the realm carries on. You lose when your realm has no cities left.
The first menu offers more than New Game and Load Game: the base game has four entries, the Power-Up Kit seven.
| New Officers | Create your own officers: a name of up to eight letters, age, sex, type, the four ratings (with bonus points to share out), family, and a face from the game's portraits. They can appear in your games, or found their own realms as new rulers. |
|---|---|
| Sound Mode | Sound Check Mode, the game's built-in CD player: pick any of the twenty pieces of music and play it. |
| Duels | Power-Up Kit only. Duels on their own, in five modes: Practice, Survival, Team Cup, Solo Cup and Top Ten. |
| New Items | Power-Up Kit only. Create your own items (a book, weapon, horse, medicine or seal), with a name of up to twelve letters and a picture. |
| Convert Save | Power-Up Kit only. Carry on a base-game save in the Kit. |
In the Power-Up Kit, Menu > Edit lets you change any officer, city or ruler in the middle of a game. Its Face button opens a pixel editor for portraits, with eight colours, pens and patterns.
The music is the twenty tracks of KOEI's soundtrack CD (December 1995): twelve by Takayuki Hattori, six by Tatsuo Matsui, and the short victory and defeat themes by KOEI's own music department.
The Power-Up Kit is KOEI's expansion. It is a separate program next to the base game, with its own saved games, and every download here includes both. It adds:
Sources: the game itself; the GameFAQs guide to the game by K.K.C. (2017); the Japanese Wikipedia articles コーエー and 三國志V; KOEI's page for the soundtrack CD.
rotk5.v2core.com is a folder served by the exe daemon on the machine the game is built on. The game is © 1996 KOEI CO., LTD.